About Me
Hello! My name is Jeru Mercado and I am a game software engineer based in the Philippines. I graduated with a degree in Computer Science from the University of the Philippines.
Hello! My name is Jeru Mercado and I am a game software engineer based in the Philippines. I graduated with a degree in Computer Science from the University of the Philippines.
I was the Lead Game Engineer for Dragon Idle Adventure, A game developed by Altitude Games and published by Kongregate. I was responsible for managing all tech decisions for the game, as well as general feature development, bug fixing, and implementation of SDKs.
I worked as a Game Engineer for Kung Fu Clicker, A game developed by Altitude Games and published by Pikpok. I was responsible for UI features, bug fixing, limited time events implementation and server support for the game.
Press Release for Kung Fu Clicker
I worked as a Junior Game Engineer for Holy Ship. I was responsible for UI features, implementation of the roulette and player upgrading system. Holy Ship won the 3rd IMGA SEA Award for Best Quickplay Game.
I worked as Junior Game Engineer for Dream Defense. I was responsible for the player skinning system, cloud save implementation, and rewards flow of the game.
These are samples of my code work from my personal projects and my participation in game jams such as Global Game Jam and GMTK 2020.
Merge panmates into a bigger panmate! Combine them together to form Baguette! This is was made for BaguetteCh. The whole codebase is public on Github.
A dragoon combination game based on Selen Tatsuki's beloved fans. This is my personal project as a way of support for Selen Tatsuki's vtuber community. The whole codebase is public at github.
"A brand new open world mobile strategic social game. play for free now!" This is an Acerola game jam #0 entry that is also demo reel for my experience in 3D mobile game development. My specialty is in the management of user interfaces.
I was a coder and technical artist for this 48-hour game jam. I implemented the scrolling features for the game.
This was my entry to the GMTK game jam organized by Mark Brown. I was the coder and main designer for this 48-hour game jam.
I make illustrations as a hobby, although I am also available for commissions and have delved into comic creation.
I am available for commissions of personal artwork. These two are finished commissions.
This is my published comic titled "Magical Submachine Girl", available for reading in pixiv and tapas. The final issue is available for purchase in Ko-fi.