Jeru Mercado

About Me

Hello! My name is Jeru Mercado and I am a game software engineer based in the Philippines. I graduated with the degree of Computer Science from the University of the Philippines.

Professional Game Projects

Altitude Games (Published by Kongregate): Dragon Idle Adventure

I was the Lead Game Engineer for Dragon Idle Adventure, A game developed by Altitude Games and published by Kongregate. I was responsible for managing all tech decisions for the game, as well as general feature development, bug fixing, and implementation of SDKs.

More Details

Gameplay Footage

Altitude Games (Published by Pikpok): Kung Fu Clicker

I worked as a Game Engineer for Kung Fu Clicker, A game developed by Altitude Games and published by Pikpok. I was responsible for UI features, bug fixing, limited time events implementation and server support for the game.

More Details | Press Release for Kung Fu Clicker

Gameplay Footage

Get on Apple App Store

Altitude Games: Holy Ship

I worked as a Junior Game Engineer for Holy Ship. I was responsible for UI features, implementation of the roulette and player upgrading system. Holy Ship won the 3rd IMGA SEA Award for Best Quickplay Game.

IMGA Award Details

Gameplay Footage

Altitude Games: Dream Defense

I worked as Junior Game Engineer for Dream Defense. I was responsible for the player skinning system, cloud save implementation, and rewards flow of the game.

More Details

Get on Google Play Store | Get on Apple App Store

Personal Game Projects

These are samples of my code work from my personal projects and my participation in game jams such as Global Game Jam and GMTK 2020.

Dragoon Drop

A dragoon combination game based on Selen Tatsuki's beloved fans. This is my personal project as a way of support for Selen Tatsuki's vtuber community. The whole codebase is public at github.

Play on itch.io

Source code on github

GGJ 2020: Brightseed

I was a coder and technical artist for this 48-hour game jam. I implemented the scrolling features for the game.

Play on itch.io

GMTK 2020: Drone Jam

This was my entry to the GMTK game jam organized by Mark Brown. I was the coder and main designer for this 48-hour game jam.

Full codebase on Github

Play on itch.io

GGJ 2019: Homeland Frontline

This was my solo entry for the Global Game Jam, my rendition of a shoot-em-up game. I was both the coder and artist for this game.

Full codebase on Github

Get the game from the Global Game Jam Website

Illustration Work

I make illustrations as a hobby, although I am also available for commissions and have delved into comic creation.

Pixiv

View my full gallery in Pixiv

Commissions

I am available for commissions of personal artwork. These two are finished commissions.

Commission details here

Magical Submachine Girl: A Comic

This is my published comic titled "Magical Submachine Girl", available for reading in pixiv and tapas. The final issue is available for purchase in Ko-fi.

Read the Series in Pixiv | Read the Series in Tapas

Comic Storefront in Ko-fi

Contact

I am available through these networks:

Twitter | Github | Linkedin | Pixiv