Hi, I'm Jeru Mercado.

Software engineer based in the Philippines. Graduated with a degree in Computer Science from the University of the Philippines.

Professional Game Projects
Stuck in the Present (2025)

I worked as a Senior Game Developer for Stuck in the Present: a 3D side-scrolling psychological horror game where two friends navigate through twisting subway stations of an unfamiliar city.

Barheim (2024)

I worked as a Senior Game Developer for Barheim: a single-player, 3D Time Management Tower Defense game.

Dragon Idle Adventure (2020)

I was the Lead Game Engineer for Dragon Idle Adventure, A game developed by Altitude Games and published by Kongregate. I was responsible for managing all tech decisions for the game, as well as general feature development, bug fixing, and implementation of SDKs.

Kung Fu Clicker (2019)

I worked as a Game Engineer for Kung Fu Clicker, A game developed by Altitude Games and published by Pikpok. I was responsible for UI features, bug fixing, limited time events implementation and server support for the game.

Holy Ship (2018)

I worked as a Junior Game Engineer in Altitude Games for Holy Ship, an pirate themed action idle game. I was responsible for UI features, implementation of the roulette and player upgrading system. Holy Ship won the 3rd IMGA SEA Award for Best Quickplay Game.

Dream Defense (2016)

I worked as Junior Game Engineer for Dream Defense. I was responsible for the player skinning system, cloud save implementation, and rewards flow of the game.

Web Development
Altitude Games Liveops (2018)
FlaskNodePlayfab

Managed Dragon Idle Adventure servers in Playfab with in-house Node server. Also managed Kung Fu Clicker’s backend server made in Flask.

ptEnhance (2016)
DjangoSassAWS

Created a mobile responsive design using Sass and JQuery for a personal training website built in Django and deployed in AWS.

tutoring.ph (2016)
DjangoJQuerySass

Created a website for tutoring students using Django with responsive design using Sass and Foundation.

Personal Projects
Dragoon Drop (2025)

A dragoon combination game based on Dokibird’s beloved fans named dragoons. This is a personal project along with other fans as a way of support for Dokibird’s vtuber community. The whole codebase is public at github.

Pan Machine (2024)

Merge panmates into a bigger panmate! Combine them together to form Baguette! This is was made for BaguetteCh. The whole codebase is public on Github.

Aberrant Archive (2024)

“A brand new open world mobile strategic social game. play for free now!” This is an Acerola game jam #0 entry that is also demo reel for my experience in 3D mobile game development. My specialty is in the management of user interfaces.

Designed with Figma. Custom-built with Astro and Tailwind. Source here.